In my four years of teaching theology at Wheaton College, one of my most memorable meetings was with a student wanting to know how best to defend Dungeons & Dragons to skeptical relatives.
Students ask me all kinds of things during my office-hours appointments, but this was a first. I was aware of D&D’s role in the satanic panic of the 1980s, but I assumed most suspicion toward the game had disappeared now that cooler heads and more informed minds had prevailed.
Unfortunately, I was wrong.
Dungeons & Dragons is the oldest commercially available fantasy role-playing game. Now in its fifth edition, D&D has been around since 1974 when Gary Gygax and Dave Arneson published their first set of rules.
Though it’s been played for almost half a century, we’ve witnessed something of a revival in recent years, spurred by the success of Stranger Things, D&D web series like Critical Role, and the constraints of the COVID-19 pandemic. There’s also a whole field of interdisciplinary…